Game Projects

20+ shipped projects exploring systems, tools, and rapid prototyping

Entropy FM

Entropy FM

Entropy FM is my long-term passion project, a proving ground where I explore game development as a platform for creative expression and interactive storytelling. Initially developed in Unreal Engine, I have since transitioned to Unity to refine its technical foundation and iterate more efficiently.

Current Status: Rebuilding core systems in Unity, refining combat mechanics, and enhancing worldbuilding. A comprehensive development write-up will be available once the vertical slice is complete.

Rapid Prototyping Projects

Shipped 20+ projects in constrained timeframes (48-hour to 2-week sprints), demonstrating ability to scope appropriately, build reusable systems, and deliver polished results under pressure. Each project involved technical art direction, procedural tool development, and cross-discipline collaboration. Full portfolio available on itch.io. Selected highlights:

MassDiGI

MassDiGI

During my time at MassDiGI (Massachusetts Digital Games Institute), I contributed to multiple shipped projects that spanned mobile entertainment and applied "serious games." Across these roles I gained hands-on experience in structured pipelines, rapid iteration, and cross-disciplinary teamwork.

Featured Project: Merge Surge

During the summer of 2020, I worked as the Art Lead in a 5-person team to develop and publish the mobile game Merge Surge through MassDigi's Summer Innovation Program. This was a fully remote development cycle, where we designed, iterated, and shipped a polished mobile experience over 12 weeks.

Merge Surge

Honorable Mentions

  • Bloom Blast (2019) — Programmer intern on a mobile puzzle game. Built a modular level setup system, handled balance tuning, and implemented match animations.
  • Triage Medical Simulator (2020) — Artist on a collaboration with Yale University to teach emergency triage. Created 20+ environment props and a mascot character to support training scenarios for first responders.
  • Merge Surge (2021) — Continued post-launch support as a collaborator: produced additional enemy types, environment props, and UI assets while working closely with a small distributed team.

Get In Touch

Available for remote pipeline engineering and technical art roles. Specialized in 3D asset pipelines, Python tooling, and realtime rendering engine workflows.