Vladimir Karashchuk

Pipeline Engineer & Technical Artist

Pipeline engineer and technical artist with published research at Meta FAIR Labs (NeurIPS 2024). I build production tools and 3D visualization systems - from pipeline infrastructure processing 18,000+ assets to interactive web-based visualizers and game engines.

Available for contract work: pipeline tools, 3D visualization (web & realtime), technical art, production automation. Best suited for teams that need to scale or ship fast. [email protected]

Featured

Skills

Python C# TypeScript Three.js Blender Unity Unreal Engine WebGL glTF GLSL/HLSL Maya Houdini Substance Painter Git Perforce Linux

Get In Touch

Available for remote pipeline engineering and technical art roles. Specialized in 3D asset pipelines, Python tooling, and realtime rendering engine workflows.