Pipeline engineer and technical artist with published research at Meta FAIR Labs (NeurIPS 2024). I build production tools and 3D visualization systems - from pipeline infrastructure processing 18,000+ assets to interactive web-based visualizers and game engines.
Available for contract work: pipeline tools, 3D visualization (web & realtime), technical art, production automation. Best suited for teams that need to scale or ship fast. [email protected]
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Meta FAIR Labs
Co-authored PARTNR benchmark (NeurIPS 2024) through dataset infrastructure work. Built pipeline tools that processed 18,000+ 3D assets, reducing iteration time by 50% and enabling 100,000-task AI collaboration research at Meta FAIR Labs.
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The Weight of Gold
2-week rapid prototyping project demonstrating art direction, procedural level generation (Wave Function Collapse), custom FSM-based character systems, and narrative design. Shipped with multiple endings and polished presentation.
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Anti-Rigger
In-development Blender addon for rapid character rigging. Built for game developers who need production-ready rigs without the complexity of traditional rigging workflows. Will be open source on GitHub upon release.
Coming Soon →