Running VK Interactive for contract work in pipeline engineering and 3D visualization. Previously at Meta FAIR Labs (NeurIPS 2024), where I built infrastructure processing 18,000+ 3D assets. 20+ shipped game jams.
Available for contract work: pipeline tools, 3D visualization (web & realtime), technical art, production automation. [email protected]
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Meta FAIR Labs
Co-authored PARTNR benchmark (NeurIPS 2024) through dataset infrastructure work. Built pipeline tools that processed 18,000+ 3D assets, reducing iteration time by 50% and enabling 100,000-task AI collaboration research at Meta FAIR Labs.
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The Weight of Gold
2-week rapid prototyping project demonstrating art direction, procedural level generation (Wave Function Collapse), custom FSM-based character systems, and narrative design. Shipped with multiple endings and polished presentation.
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GitHub
Public repositories for tools, experiments, and game development projects. Includes Blender addons, pipeline utilities, and game jam source code.
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