Vladimir Karashchuk
Developer & Toolmaker
20+ shipped game jams. I build tools, shaders, and game systems — fast. This is my playground for creative and technical experiments.
Featured
Rapid Prototyping
The Weight of Gold
2-week rapid prototyping project demonstrating art direction, procedural level generation (Wave Function Collapse), custom FSM-based character systems, and narrative design. Shipped with multiple endings and polished presentation.
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Open Source
GitHub
Public repositories for tools, experiments, and game development projects. Includes Blender addons, pipeline utilities, and game jam source code.
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