Midnight Harvest

In January 2023, I participated in Ludum Dare 52, collaborating with a talented team to create Midnight Harvest in just 72 hours. My responsibilities included art direction, rigging, animation, 3D modeling, and implementation of key assets such as crops and enemies.


My Contributions

Enemies

I created three enemy types, each with distinct behaviors, plus three color variations to add variety. To save time and achieve a unique aesthetic, I animated the enemies using a stop-motion style, giving them a claymation-like feel with exaggerated movements.

Greg (Chomping Plant)

Greg is a relentless plant with sharp teeth. Behavior: Chases the player and bites on contact.

Lenny (Sunflower)

Lenny, short for Leonard, is a towering sunflower. Behavior: Constantly throws petals at the player.

Felonius (Crop Eater)

Felonius is a sneaky enemy that targets crops. Behavior: Eats crops when the player isn’t looking.

Crops

Crops & Planting System

I modeled and textured 6 plant meshes for the planting and growing mechanics. Players start with an ambiguous sprout, which grows into one of five plants that provide unique in-game bonuses.

Weapons & Visual Effects

I rigged and animated two gun types, adding basic particle effects for gunfire (muzzle flashes and firing effects) and impact (enemy hit reactions and visual feedback).

Environment

Environment

To save time, I utilized three asset packs for the environment, which included foliage, trees, and skybox assets to create the level’s atmosphere. I also integrated portals for visual interest and gameplay flow.

← Back to Projects

Get In Touch

Available for remote pipeline engineering and technical art roles. Specialized in 3D asset pipelines, Python tooling, and realtime rendering engine workflows.