Blog

Thoughts on game development, technical art, and creative problem-solving

I write about game development, technical art workflows, and lessons learned from shipping 20+ game jams. Topics include rapid prototyping, creative problem-solving under constraints, and technical deep-dives into tools and pipelines.

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Running VK Interactive - contract work in pipeline engineering, 3D visualization, and technical art. Previously Meta FAIR Labs (NeurIPS 2024).