Vladimir Karashchuk

Pipeline Engineer & Technical Artist

Pipeline engineer and technical artist with published research at Meta FAIR Labs (NeurIPS 2024). I build tools and infrastructure that accelerate 3D content creation - from processing 18,000-asset research datasets to creating reusable rigging systems for rapid prototyping. Specialized in Python automation, asset pipeline optimization, and technical art direction.

Currently developing my own indie project. Available for contract work building pipeline tools, optimizing technical art workflows, and solving hard problems at the intersection of art and engineering. Best suited for teams that need to scale production or move fast.

Featured

Skills

Blender Maya Houdini ZBrush Unity Unreal Engine Godot C# Python HLSL/GLSL ShaderLab UE Blueprints Marmoset Toolbag Substance Painter Shader Graph Amplify Shader Editor UE Niagara Unity VFX Graph Git Plastic SCM Perforce Photoshop Krita Aseprite Vegas Pro Linux Windows

Get In Touch

Available for remote pipeline engineering and technical art roles. Specialized in 3D asset pipelines, Python tooling, and realtime rendering engine workflows.