Vladimir Karashchuk
Pipeline Engineer & Technical Artist
Pipeline engineer and technical artist with published research at Meta FAIR Labs (NeurIPS 2024). I build tools and infrastructure that accelerate 3D content creation - from processing 18,000-asset research datasets to creating reusable rigging systems for rapid prototyping. Specialized in Python automation, asset pipeline optimization, and technical art direction.
Currently developing my own indie project. Available for contract work building pipeline tools, optimizing technical art workflows, and solving hard problems at the intersection of art and engineering. Best suited for teams that need to scale production or move fast.
Featured
Meta FAIR Labs
Co-authored PARTNR benchmark (NeurIPS 2024) through dataset infrastructure work. Built pipeline tools that processed 18,000+ 3D assets, reducing iteration time by 50% and enabling 100,000-task AI collaboration research at Meta FAIR Labs.
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The Weight of Gold
2-week rapid prototyping project demonstrating art direction, procedural level generation (Wave Function Collapse), custom FSM-based character systems, and narrative design. Shipped with multiple endings and polished presentation.
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Anti-Rigger
In-development Blender addon for rapid character rigging. Built for game developers who need production-ready rigs without the complexity of traditional rigging workflows. Will be open source on GitHub upon release.
Coming Soon →