# VK Sandbox
Welcome to **VK Sandbox**, a space where I showcase my work in technical art, game development, and simulation technology. From open-source AI research at Meta to game jam experiments, this portfolio highlights **my most impactful projects**.
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## Meta FAIR Labs
[![[meta.jpg]]](<Meta FAIR Labs>)</Meta> Over two years at **Meta FAIR Labs**, under a contract via Insight Global, I worked on **HSSD-Hab**, a dataset powering **Habitat 3**, Meta’s AI simulation platform for robotics research. My work focused on pipeline automation, 3D asset validation, and large-scale dataset management, optimizing **18,000 objects** for AI-driven training environments.
**Published Research:** _[PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-Agent Tasks](https://ai.meta.com/research/publications/partnr-a-benchmark-for-planning-and-reasoning-in-embodied-multi-agent-tasks/)_ (co-authored)
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## WPI
[![[wpi2.jpg|left|350]]](<WPI.md>)</WPI> At **WPI**, I worked on a mobile app designed to teach mechanical engineering concepts, focusing on physics-based simulations, UI scaling, and performance optimization. I implemented interactive demonstrations of mechanical joints using Unity’s physics engine and reworked existing systems to improve accuracy and user experience.
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## MassDigi
[![[massdigi2.jpg|right|350]]](<MassDigi>)</MassDigi> During my **MassDigi internship**, I served as **Art Lead** on **Merge Surge**, a published mobile game developed in **12 weeks**. My contributions included **3D modeling, animation, UI asset creation, and trailer production**, ensuring a polished and cohesive visual style for launch.
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## Project FM
[![[the fortunate four.png|]]](<Project FM>)</Project> **Project FM** is my ultimate sandbox for exploring game development as a medium for creative expression and storytelling. Built in **Unity**, it’s a proving ground for experimenting with technical pipelines, gameplay systems, and artistic direction, fully under my creative vision. This project pushes my skills in technical development, design, and worldbuilding, refining my ability to craft immersive, polished experiences from the ground up.
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## Game Jams
[![[medium.jpg|left|350]]](<Game Jams>)</Game> Over the years, I’ve participated in **20+ game jams**, tackling rapid prototyping, creative problem-solving, and technical execution across diverse projects. My jams range from **solo 48-hour challenges** to **two-week team-based productions**, where I’ve refined my ability to balance art, programming, and design under tight constraints while adapting to new tools and workflows quickly.
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